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quick_gcal

Step 1. CAPS


There are four main stats in AdA, each on a 100 point scale.

Charisma: Force of personality.
Agility: Speed and precision.
Perception: Sight and aim.
Strength: Physical prowess.

Rate your character’s ability in these four stats from best to worst. This sets the starting value according to the following table:

Best32Bonus3
2nd Best26Bonus2
2nd Worst22Bonus2
Worst16Bonus1

Step 1.5 Calculate Additional Stats

Now that you have your C.A.P.S. you can now roll your additional stats, remember that B stands for “Bonus,” the tens column of the adjoining stat--Charisma 35 characters have a CB of 3, for example. 1d5 means roll 1d10 then divide by 2.

Vitality: 10+1d5+SB
Psyche: 10+1d5+CB
Social Layers: 3 Layers (does not include Layer Zero)
Resistance: SB+(AB/2)

Alertness: PB
Movement: 14+(AB*4)m
Luck: 1d10
Moxie: 2

Step 2. Select Origin

These truncated origins are a fraction of the choice available in the full game, designed for quick character generation with minimal choices to make.

Republik Origins

Buchselander

Even in the cradle of Yvropan civilization, there are Wilds. Those who inhabit the remaining Wilds of the Republik do so with a greater surety of access to civilization than do those who live elsewhere, but this brings with it new challenges on its own as the rural interest begins to conflict with the national.
Languages: Deutsche, Bayerisch (C: Deutsche), Intglish
Attributes: +2 Strength, +2 Perception
Skills: +1 Fieldcraft
Traits
Quicker Gun: +10 to reaction shots.
Polyglotism: Gain on additional language you have reasonably been exposed to.
Items
Memento: Karabiner Mk. IX

Bavarian Farmlander

Over fertile fields belie a strangeness beneath the soil, deep within the woods, and harboured in the hearths of Bavaria’s denizens.
Languages: Deutsche, Bayerisch (C: Deutsche), Intglish
Attributes: +2 Agility, +2 Strength
Skills: +1 Fieldcraft
Traits
Herbalist: +20 to identify what various plants do, +20 on rolls to seek them using Perception-augmented Fieldcraft.
Nic’brane: Third see through sideways eyelid, may deploy at will to shield eyes.
Items
Memento: Sickle

Erfurt

Erfurt, City of Spires. Lots of old stone architecture dominates the landscape, and most of it claimed by the Universalists. Religiosity has seen a strong resurgence in this part of the Republik, putting it at odds with the state capital in Weimar.
Languages: Deutsche, Thuringian (C: Deutsche), Intglish
Attributes: +4 Perception, +1 Charisma
Skills: +1 Rhetoric
Traits
Sixth Sense: When a Spotting check is elicited involuntarily by the DM, +10.
Swift: +2m of movement speed.
Items
Memento: Bible

FIL Origins

Parisian

From what many consider to be the cultural capital of the Franco-Iberian League. You’re used to well preserved ancient stone-and-plaster buildings retrofitted with aesthetics in mind and the lumbering
Languages: Français, Intglish
Attributes: Charisma +3
Skills: +1 Expression, +Rhetoric
Traits
Cultured (E): Knows how to act in polite company, granting 1 social layer in such circumstances.
Big Personality: +5 Charisma.
Polyglotism: Gain on additional language you have reasonably been exposed to.
Items
Memento: Champagne (2/3rds Remain)

Castellano

You hail from the Iberian half of the Franco-Iberian League, the beautiful countryside dotted with industrial centers and large scale agricultural compounds that sustain the nation.
Languages: Intglish, Castellano (C: Intspañol)
Attributes: +3 Agility, +2 Perception
Skills: +1 Fieldcraft
Traits
En Garde!: Agility-augmented Tactics +10 test that delivers a balance hit to an enemy without actually attacking them. Requires a melee weapon held in hand.
Palmaris: +5 on rolls to choke or hold on to something.
Items
Memento: Sherry

Catalonia

Catalonia is finally free, yet now finds itself plunged into war alongside those it has just liberated itself from. Alas, sometimes the price of freedom is friendship.
Languages: Intglish, Catalan (C: Intspañol)
Attributes: +3 Perception, +2 Strength
Skills: +1 Logistics
Traits
Small Command: Spend a half action to have an ally in communication range take a free action (any character may only be the target of one Command per round).
Human Charge: May deliver one electrical charge or add electro to unarmed attack/day.
Items
Memento: Tricutter

E.F.S. Origins

Rural Southerner

Languages: Intglish, Drawl (C: Intglish)
Attributes: +5 Strength
Skills: +1 Fieldcraft
Traits
Straight Shooter: Aim increases a shot’s to-hit by an additional +5.
Blue Blood: Blood is blue, +1 Vitality restored per sleep.
Items
Memento: Appalachian Special

Ottawan Patrician

Languages: Intglish, Froztong (C: Intglish), Quebecois
Attributes: +3 Charisma
Skills: +1 Rhetoric
Traits
Cultured (E): Knows how to act in polite company, granting 1 social layer in such circumstances.
Always Poised: +1 Social Layer.
Cold Res: In cold climes, treat as if though naturally having one layer of Warm.
Items
Memento: Silk Undies (Lower)

Northern Cityfolk

Languages: Intglish, Slick (C: Intglish)
Attributes: +2 Charisma
Skills: +1 Wiz, +1 Blending
Traits
Streetwise (E): Knows how to act in impolite company, granting 1 social layer in such circumstances.
Truesight: +20 on rolls to discern the motive of another, or see through a lie.
Swift: +2m of movement speed.
Items
Memento: Crowbar

Step 3. Select Bonus Trait

Forward! (F)

+6m to movement when charging.


Quick Draw
Equipping a weapon is a free action for you.

Precision

+10 to Called Shots.


Fencer

+5 on Parry, Footwork, and Block attempts.


Brawler

+10 on rolls to make unarmed attacks.


Healthy I

+2 Vitality

Step 4. Select Background

These are a few truncated versions of backgrounds from the long list available in the full game.

Soldier

Combat Preference: When you select Combat as an Educational Area, +1 Skill Point to spend in that area.
Get Down: Charisma-augmented Tactics roll +10, if successful Degrees-of-Success many party members may move their stance down once--from standing to crouching or from crouching to prone.
Spadester: +30 to digging rolls.
Fatigues: Army Uniform, Upper & Lower; Cotton Undies, Upper & Low

Medic

Combat Preference: When you select Combat as an Educational Area, +1 Skill Point to spend in that area.
Triage: Can use three bandages to create a sling that reduces the stat penalty to a wounded limb by half, allow a crippled limb to be used.
Medic: +1 Vitality returned to those you apply bandages to or use MedKits on.
Fatigues: Medic Uniform, Upper & Lower; Cotton Undies, Upper & Low

Pilot

Operational Preference: When you select Operational as an Educational Area, +1 Skill Point to spend in that area.
Operator or Aeronautician or Helo Pilot or Hover Pilot: You know how to drive what you are assigned to.
Gunnery: +5 to rolls firing Light and Heavy Hardpoint weapons.
Fatigues: Pilot’s Helmet; Leather Jacket; Pilot Uniform, Upper & Lower; Cotton Undies, Upper & Lower; Scarf;

Step 5. Assign Educational Areas

See Educational Areas.

Step 6. Await Assignment


You will be issued a gear kit when the time comes.